Last Generation Gamer: The Little Things make Red Dead Redemption an Incredible Game

Last Generation Gamer is Seed Sings way of reflecting on the greatest video games that were released before the current gen systems.  These are not necessarily reviews.  Let's look at these thoughts as a walk down memory lane.  If you have any ideas for Last Generation Gamer contact us seedsing.rdk@gmail.com

So you know there are SPOILERS of the plot to Red Dead Redemption in this article.

Today I shot a man down by a river in Mexico.

This was my fifth attempt at shooting the man who killed my father. The first four times I was not fast enough, and I died on the banks of that Mexican river. This fifth attempt was right on the mark. I was finally faster than the treacherous agent of the United States Government. Killing a man should not feel rewarding, but this showdown was not about joy. Killing Agent Ross was all about redemption. Redemption for my father John Marston.

Red Dead Redemption, released in 2010, is an open world Western released by Rockstar Games. Rockstar had made a name for themselves in sandbox gaming as the people behind the Grand Theft Auto games. Red Dead Redemption was built on the same model, but instead of modern city street the players were greeted by the wild west of popular American culture. Like all good open world games, Red Dead Redemption lets the player travel the developing American West, and a revolution ready Northern Mexico, to their heart's desire. Ride a horse through the cacti infested desert, capture wanted criminals dead or alive, play numerous games of chance, catch a silent film at the local theater, and many more tropes of the Old West are available to the player. There is the main story, but those quests can wait while you take some time break horses or herd a few cattle. Red Dead Redemption brings the American frontier to the player.

I picked up a used copy of Red Dead Redemption at my local Gamestop over a year ago. Many great things were said about the game, and due to my love of a good western, I thought why not give it shot. When I first started to play the game, I got lost. I never was that much into the Grand Theft Auto games, and when it came to open world games I was used to the mechanics of Bethesda games like Oblivion and Skyrim and Bioware games like Mass Effect. The different feel of Red Dead Redemption turned me off. I completed a few busy work tasks for Bonnie MacFarlane  and made my way to Armadillo, but I really spent most of my time riding through the untamed lands. Red Dead Redemption quickly made its way out of my 360 and into my storage bin. I had a galaxy to save and dragons to slay.

One lazy summer day, The Good, the Bad, and the Ugly was on tv. I love this movie. I sat down to escape the heat and spent the next few others with Blondie, Angel Eyes, and Tuco. Once the great film ended, I popped Red Dead Redemption into my 360. I wanted to play the old west. No matter what the plot had in store, Red Dead Redemption was going to put me on the back of a horse, and I could watch the sun rise and set over the mesa's of the American southwest circa late 19th century.

The attention to detail is what brought me back to Red Dead Redemption. The music, the ambient sounds, the voices, the buildings, the landscapes, it is all done perfectly. Even the players avatar, John Marston, is perfect. His scarred face, do or do not give a damn attitude, his chivalry, it is like a role Clint Eastwood would have died to play. I decided to start the game over, and this time try to stay close to the main plot. I went through the folly of my actions at Fort Mercer, my game explaining work at the MacFarlane ranch, and then my journey to the town of Amarillo.

In that small town I met Mr. Wes Dickens, who led me to Irish and Seth. These three characters are amazing. Dickens is the prototypical snake oil salesman, but quite resourceful. Irish is a typical immigrant who has let the excesses of ungoverned lands get the best of him. Then there is Seth. 

Seth makes the early main quest of Red Dead Redemption so immersive. He is a disgusting, broken man, yet the perfect representation of the false American Dream. He is in the west to claim his fortune, but his mind has become so warped by the false dogma of the American Dream. Seth is willing to do anything, anything, to gain his unknowable fortune. In my love of westerns, there has never been a character as objectionable, and deserving of pity, like Seth Briars. He is one of the most interesting, and best, characters I have ever encountered in a video game.

Once Marston makes it into Mexico, the main plot of Red Dead Redemption starts to lose me. Throughout most of the game there is a libertarian bent towards the characters view of the government. Once you get to Mexico, government becomes all about equally terrible people fighting each other for power. I am not naive to think this is not the case in real life, but many times I wanted the chance to have Marston shoot Colonel Allende, Captain de Santa, and rebel leader Reyes. The game goes out of its way to show how terrible these men are, especially Captain de Santa. The character is a comically rendered Tony Montana who is also a gay predator. It is truly one of the worst things I have seen in a great game. It is not subtle at all.

Unfortunately in order to move the plot forward, I had to help all of these terrible men. The one thing that kept my game going was the Mexican landscape. The American old west was incredible, Mexico was even more breathtaking. The vistas were amazing, the towns are all gems. Riding along the dirt roads took up hours of my time. I wanted to watch the sun rise and set over the landscape worn down by millions of years of wind and sand. The beautiful isolation I felt in Skyrim was easily topped by the late nights gazing over the weathered rock formations of Mexico in Red Dead Redemption.

When your Marston travels back over the river and returns to US territory, Red Dead Redemption's story continues the theme of bad government and what is man's true purpose. Agent Ross, and the other government agents you encounter are poorly drawn caricatures of incompetence and evil. The main quest has become shootouts and horse back riding. Again I never had the option to just end it with Agent Ross, but I understand that there is a story to be told.

Even with the uninspired main quest, Red Dead Redemption is worth it in these last parts just for the time you get to spend with John Marston. The gorgeous Mexican vistas get replaced with the barren landscape of the plains, the snowy mountains of the north, and the emerging city of Blackwater. Knowing that the main quest was coming to an end, I spent many hours playing poker, hunting bears, and lining up the perfect shot to bring down the mighty buffalo. Spending time with John Marston was my reward for dealing with insufferable US agents.

Once Dutch was dead, and my job was complete, I had a sense of dread. This was it, the game was over. A solemn song song started to play as my Marston made his way down the snowy mountain. I went a little slower than normal to appreciate the scenery one last time. Goodbye Red Dead Redemption, it was worth it. 

To my surprise the game did not end. John Marston was given the reward of his family and the dream of being a rancher. I felt like this was one of the best endings in a game I have ever played. While the rest of the world was terrible, John Marston was just trying to do the right thing for his family. He was rewarded with his loving wife Abigail, his son Jack, and a little place out at Beecher's Hope. I was rewarded by doing the basic busy work of a rancher, by having playful back and forth with my wife, by berating an old timey western man with tobacco juice staining his white beard, and by bonding with my son. This was the ending Marston deserved, and I was lucky to spend a few peaceful moments in the plains of the old American West.

The peaceful reward of John Marston's life was not to be. Agent Ross comes back to finish his dastardly deed. With the US Army setting up an ambush, John Marston was not going to get his redemption. The main quested hinted at a violent end for Marston, and he did end in hail of gunfire. I was truly crushed when I saw Abigail weeping over her dead husband, and the good son trying to be strong. The great ending of Red Dead Redemption was replaced by one far more real, but soul crushing. Watching Jack and Abigail Marston standing over John's grave was sad, but the quiet moment was perfect for a game built on the little things. I was satisfied.

Yet much like the end of The Lord of the Rings, Red Dead Redemption was not ready to say goodbye. After a sad song playing over the image of John Marston's grave, we pan back to see an older Jack Marston staring at the burial plots of his mother and father. Now was the time for redemption. I immediately hopped on my horse and tore out for Blackwater. Agent Ross was going to get his. From Blackwater I was set on a wild goose chase all over the great landscapes that make up Red Dead Redemption. It was one last great ride through the land I had grown to love. My final stop was at the banks of river in Mexico. Agent Ross was waiting. After trying many times, my Jack Marston was able to take his revenge. Ross was dead in the river, and Jack had achieved his family's redemption. End of game.

I do not know if I was supposed to feel a sense of happiness when my Jack Marston shot the elderly Agent Ross along the banks of that Mexican river bank. Maybe Jack was meant to be better than his parents, but it did not matter. Shooting Agent Ross gave me a real sense of accomplishment unlike any other game. The grandeur of fighting the dragons of Skyrim, the spectacle of taking down a reaper in Mass Effect, none of it compared to the serene setting of defeating the enemy alone in the untamed lands of early 20th century Northern Mexico. Red Dead Redemption used it's perfect atmosphere to highlight the biggest boss battle of the game. The little things made the biggest difference.

I finished the main story of Red Dead Redemption on the same day that Rockstar announced the long waited for sequel to the game. The promise of Red Dead Redemption 2 has excited many people, myself included. I do not care about the main quest, I am on the fence if I want John Marston back, but I definitely want to revisit the old west on a next generation system. With how great Red Dead Redemption looks, sounds, and feels on my 360, I can not imagine what it will be like on a console with a lot more power. I am excited to sit on my horse and take in the old west once again.

RD

RD Kulik is the Head Editor for SeedSing. If you want to be immersed in the old west, play Red Dead Redemption and skip Westworld. That is the best advice.

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Last Generation Gamer: The unappreciated feminism of Final Fantasy VII

Game does not work, time to blow the dust out.

Game does not work, time to blow the dust out.

Last Generation Gamer is Seed Sings way of reflecting on the greatest video games that were released before the current gen systems.  These are not necessarily reviews.  Let's look at these thoughts as a walk down memory lane.  If you have any ideas for Last Generation Gamer contact us seedsing.rdk@gmail.com

Video games come under a lot of fire for being generally misogynistic. These accusations are usually dead on. People like Anita Sarkeesian have been pointing out the male gaze inserted in our popular culture. The girl as a prize, Mario saving the princess again, Ms Pac Man not having the right to keep her maiden name, there are way too many examples of men ruling the video gaming world. Horrid events like gamergate continue to show the communication hold that misogynists have on the industry. Things are slowly getting better with games giving us FemShep, Samus Aran, and Lara Croft as solid protagonists who happen to be female. Unfortunately these heroes have a few of their own issues related to misogyny. You can win Samus in swimsuit in the many Metroid games, Lara Croft has her iconic assets, and FemShep gets the most idiotic formal outfit (without all the mods or DLC)imaginable in a great game like Mass Effect 3. These heroes are still strong protagonists and these unfortunate additions do not alter their story arcs, yet it still holds the empowerment back.

The Final Fantasy series has always had some issues with damsels in distress and the woman as the prize. Great games like Final Fantasy VI and Final Fantasy X have incredibly powerful women who heavily rely on the weaker men in the game to save the day. Final Fantasy X-2 has only women as playable characters, yet there is still the eye rolling hot bath scene mid way through a game about the end of the world. Plus Yuna's main goal in X-2 is to find a boy.

Final Fantasy VII (Playstation 1997) was a groundbreaking game in the popular series due to the inclusion of 3D graphics and full motion video cut scenes. The in game story was massive and required 30 or more hours to complete. The characters all had very in depth backstories that were unnecessary to complete, but brought a richness to the entire game.

When exploring the full depth of these backstories, the hidden feminism comes to the forefront of Final Fantasy VII's story. The three playable female characters, Aeris, Yuffie, and Tifa, all have their own agency and do not rely on the men to be the hero. In the standalone world of Final Fantasy VII (I am only talking about the original game, not any of the extra games or movies associated with original Square-Enix release) the female protagonists are fiercely independent and vital to defeating the conflict. These powerful women seemed out of place since there was never a "wait for the man to show me how moment" from any of these characters. During my first play through I never thought about the feminism, yet as the years go on, and I remember how great Final Fantasy VII is, the feminism seems quite clear. 

The game begins and ends with Aeris (or Aerith) Gainsbourough's face. She suffers her horrible fate at the midpoint of the game, and never acts as the damsel in distress. Aeris goes to her fate thinking she can win, and the hero fails in his rescue. Yuffie is the daughter of nobility and runs from her duties. When you visit Yuffie's father, she stands on her own to prove her worth as a warrior and leader. Both of these women do not need the men to save them. Both control their own destiny.

Tifa Lockhart is the true feminist hero of Final Fantasy VII. On the  surface Tifa seems like every other video game woman. She has the halter top and she seems to pine for the hero's affection. Once you play through the game Tifa is not defined, or made stronger, by Cloud. She is her own person, with her own dreams. Tifa may want something more from Cloud, but his obliviousness does not make her follow him like a puppy. Tifa is responsible for bringing Cloud back into the fight. Cloud is Tifa's damsel in distress.

Final Fantasy VII still has some unfortunate parts of the game. There is the outdated and uncomfortable time spent on the Don Corneo quest, and the costume choice for Tifa. With the upcoming remake for the Playstation 4 some of the games warts may, or may not, be wiped away. Even with the problems, Final Fantasy VII still managed to put in the game three female characters who were not in distress, did not need the male hero, and could be counted on as the leaders. Square-Enix may not have wanted to create feminist icons in Final Fantasy VII, but the gaming community is lucky to have Aeris, Yuffie, and Tifa in our history.

Special thanks should go out to my good friend Wikipedia and www.feministfrequency.com for providing insight and facts.

RD Kulik

RD is the head editor for SeedSing and the host of the X Millennial Man podcast. He still gets mad when blocky Sephiroth stabs blocky Aeris with a blocky sword. Think RD is crazy? Come tell us why.

 

Last Generation Gamer: Mass Effect - Renegade Edition.

Last Generation Gamer is Seed Sings way of reflecting on the greatest video games that were released before the current gen systems.  These are not necessarily reviews.  Let's look at these thoughts as a walk down memory lane.  If you have any ideas for Last Generation Gamer contact us seedsing.rdk@gmail.com

 

I picked up the first Mass Effect game in the summer of 2012, five years after it was released.  The only information I had on the game is that it was a space adventure and a lot of people were not happy with the end of the third game.  I thought, hey I like space games and I like video game controversy let’s give Mass Effect a shot.

I am not going to go into an in depth review on the Mass Effect series today.  If you have not played this game, go play it right now. These three games are beyond awesome. Like many people I am partial to Mass Effect 2.  Unlike many people I did not absolutely hate the ending (I hated it a lot less when I downloaded the free extended ending from X-box live). If you are new to the game, choose to be the female Commander Shepard.  Once a movie is made out of Mass Effect the producers would be dumb not to make Shepard a woman.  She far and away has one of the greatest action hero arcs ever put into the zeitgeist.

Now that you have played the game (hopefully as FemShep), go and start over on Mass Effect.  We are going to choose all the renegade options.  Early in the series the renegade Shepard seems to be a stuck up militaristic xenophobe. The best way to play as a true renegade is to speed through the game, no side missions (that is the reason you should go full renegade on a second play through, you will need the advantages of a fully equipped and better experienced crew). Once you get to Virmire, the renegade Shepard becomes a full blown jerk. Wrex will draw his weapon on you once the discussion of Saren’s genophage research becomes personal.  You will gun down your ship mate, and then tell the salarians to dump him in the ocean.  That is when you become a cold hearted snake.  What makes that moment great is that the rest of your crew is still fully behind you.  It helps that Ashley is also a xenophobe, but the rest of your crew really does not have a good excuse to back you up.  I guess they could justify your actions by saying Wrex was unstable, but the dumping in the ocean line, cold.  On the second play through, your renegade Shepard can still complete the romance option, and can even cause the first incarnation of Saren to commit suicide.  One less fight, way to go jerk Shepard.

Mass Effect 2 is where renegade Shepard moves from being a jerk, and starts to become a sociopath.  A speed run through of the game is vital to make renegade Shepard truly shine. You need to skip all the loyalty missions to make sure that your crew is not safe (on a third play through there are some epic renegade options to explore in the loyalty missions).  The only loyalty mission worth exploring is the one on Omega to kill the Asari Justicar Samara’s daughter (Morinth).  This mission uses all the skeeviness of Renegade Shepard and allows you to have your allied killed by a dangerous psychopath.  Morinth will even join your party and disguise herself as Samara.  The extra great bonus of gaining Samara is that after the game you can load your last save and have Morinth sex you to death.  I am not kidding.

If you played Mass Effect 2 as a true renegade, and gained Morinth, the ending will be very lonely.  Nearly everyone will have been killed, including Garrus (the subject of a future Last Generation Gamer).  The only people left on the Normandy will be you, Joker, and Morinth. 

Your actions as a pure renegade Shepard make Mass Effect 3 a very different game.  There is no Garrus on Palavan (you uncaring jerk).  There is no Talia to help liberate Rannoch (thanks to your lack of safety upgrades on the Normandy).  Grunt, Miranda, Mordin, Legion, Thane, Jacob, Ashley/Kaiden – all gone.  Your play through of Mass Effect 3 will only consist of Shepard, Liara, Vega, EDI, and maybe Ashley/Kaiden.  The true renegade Shepard will tell Ashley/Kaiden to stay with the alliance and not join the Normandy.  This may be the most humane thing renegade Shepard does, especially since most people who have served on the Normandy ended up dead.

With all the bodies you have left behind as renegade Shepard, the galaxy still makes you their most trusted warrior.  Why not?  Your methods may be unfeeling, and dangerous, but you have gotten things done.  The big final question to renegade Shepard is what ending must be chosen.  If you followed my advice, and this is the second play through, all options should be available.  The most obvious choice is to become a reaper (which is a fitting end for renegade Shepard), but I do not think this is the best ending for this play through.   If you downloaded the extended ending there is a fourth answer option to give the Catalyst, keep fighting.  That in my opinion is the true renegade Shepard option (even if the clip says paragon). When you tell the Catalyst that you will keep fighting, it does not end well for our heroes.

I love Mass Effect because of how it made me feel about my ship mates.  I felt responsible not only for all of the galaxy, but for my friend’s less than epic issues (except for Jack, I did not really care that much about her).  Being renegade Shepard actually challenged my sense of morality.  I honestly did not attempt this kind of play through until my fifth time.  I also completely changed my Shepard’s appearance in each game so I would not feel like I was betraying a true hero.  I know that sounds lame, but that is the power of Mass Effect.  The games make you emotional tied to your decisions.

Go out and play these games.  On your third or fourth play through, give renegade Shepard a chance.  It may feel wrong, but you will see a great old game in a new twisted light.  Being renegade Shepard may even make you respect the ending of the Mass Effect trilogy.

RD Kulik

RD Kulik is the creator and Head Editor for Seed Sing.  He loves playing RPGs on his new-old X-Box 360 and is always looking for recommendations.